[Humanist] 28.209 events: tangible, embedded & embodied interaction

Humanist Discussion Group willard.mccarty at mccarty.org.uk
Thu Jul 17 16:13:41 CEST 2014

                 Humanist Discussion Group, Vol. 28, No. 209.
            Department of Digital Humanities, King's College London
                Submit to: humanist at lists.digitalhumanities.org

        Date: Thu, 17 Jul 2014 05:21:29 +0000
        From: Florian 'Floyd' Mueller <floyd at floydmueller.com>
        Subject: 2nd CFP: ACM Tangible,	Embedded and Embodied Interaction (TEI) 2015


January 16-19, 2015 in Palo Alto, California, USA


-- Papers: 01 August 2014, 11:59 pm PST
-- Studios & Workshops: 22 August 2014, 11:59 pm PST

The work presented at TEI focuses on physical interaction with computing
technology and addresses theories, design, user experience, interfaces,
interaction, and technical development. The intimate size of this
single-track conference provides a unique forum for exchanging ideas and
presenting innovative work through talks, demonstrations, posters, art
installations and performances, and participating in hands-on studios and

With the rise of DIY and maker culture and the acceptance of research in
tangible, embodied and embedded interaction, the TEI conference has gained
substantial visibility and activity over the past decade. It brings
together research disciplines, including tangible computing, physical
computing, speculative design, IT product design, appliance design, whole
body interaction, gestural interaction, embodied interaction, responsive
architecture, and responsive and interactive environments and spaces.
Application areas are diverse, including: public art and performance;
games; learning; planning; automotive, fashion, furniture, and
architectural design; music and sound creation; as well as productivity and
creativity tools in domains ranging from scientific exploration to
non-linear narrative. TEI brings together researchers, practitioners,
businesses, artists, designers and students in this emerging field,
providing a meeting ground for diverse communities of research and practice
including computing software, hardware, mechatronics, camera vision and
sensor technology; human computer interaction; interaction, interface and
experience design; computer supported collaborative work and learning;
product, industrial and architectural design; and interactive art and
performance. We invite submissions from all of these perspectives:
theoretical, conceptual, technical, applied, or artistic. The conference is
designed to provide appropriate presentation forms for different types of
contributions. Accepted submissions of all types will be included in the
ACM digital library proceedings.

Suggested Topics

Authors are invited to submit high-quality work detailing original research
that contributes to advancing this rapidly developing field. Appropriate
topics include but are not limited to:

-- Conceptual explorations
-- Case studies and evaluations of field deployments
-- Analysis of key challenges and proposals of research agendas
-- Programming paradigms and tools, toolkits, software architectures
-- Design guidelines, methods, and processes
-- Novel interfaces, applications, or innovative systems
-- Theoretical foundations, frameworks, and concepts
-- Philosophical, ethical & social implications
-- Learning from the role of physicality in everyday environments
-- Embodied interaction, movement, and choreography of interaction
-- Organic user interfaces: flexible, non-flat or actuated display interfaces
-- Role of physicality in human perception, cognition and experience
-- Teaching experiences, lessons learned, and best practices
-- Standardization, production, and business applications


More information about the Humanist mailing list