[Humanist] 24.478 events: immersive worlds

Humanist Discussion Group willard.mccarty at mccarty.org.uk
Tue Nov 9 07:34:32 CET 2010

                 Humanist Discussion Group, Vol. 24, No. 478.
         Centre for Computing in the Humanities, King's College London
                Submit to: humanist at lists.digitalhumanities.org

        Date: Fri, 5 Nov 2010 16:17:18 -0400
        From: Kevin Kee <kevin.kee at brocku.ca>
        Subject: CFP: Interacting with Immersive Worlds Conference, June 13-14 2011


Interacting with Immersive Worlds:
Third Brock University Conference on the Interactive Arts & Sciences
JUNE 13th - 14th, 2011

Deadline for submissions - February 18th 2011

This biennial conference explores the growing cultural importance of interactive
media. Confirmed keynote speakers for the conference so far include Professor
David Benyon, Director of the Centre for Interaction Design, Edinburgh Napier
University, U.K. and Jon-Paul Dyson, Director of the International Center for the
History of Electronic Games at the Strong National Museum of Play, Rochester,

The first Interacting with Immersive Worlds conference in 2007 drew presenters
and attendees from a multiplicity of disciplines who heard keynote presentations
by Mihaly Csikszentmihalyi (Claremont Graduate University), James Gee
(Arizona State University), and Chris Csikszentmihalyi (MIT Media Laboratory).
The second conference in 2009 was just as successful and provocative, with
keynote speakers such as Janet Murray (Georgia Institute of Technology), Espen
Aarseth (IT University of Denmark), Geoffrey Rockwell (University of Alberta)
and Deborah Todd (Game Designer, Writer and Producer).

All scholarship on, and creation of digital interactive media (including but not
limited to computer games and interactive fiction) will be considered in one of four
broad conference streams:

The Innovations in Immersive Worlds stream features creative exploration and
innovation in immersive media including ubiquitous computing, telepresence,
interactive art and fiction, and alternative reality.

The Critical Approaches to Immersion stream looks at analyses of the cultural
and/or psychological impact of immersive worlds, as well as theories of

The Immersive Worlds in Education stream examines educational applications
of immersive technologies.

The Immersive Worlds in Entertainment stream examines entertainment
applications of immersive technologies, such as computer games.

We welcome the submission of abstracts for a 20-minute presentation plus a 10-
minute discussion. Send a 500-word abstract plus a brief biographical statement.
Please include a separate cover page with the following:

-- Author’s name and affiliation
-- Email
-- Mailing address
-- Title of presentation

Since all abstracts will be anonymously reviewed, include the title of the paper on
the abstract but not the author’s name, affiliation, email or mailing address.

Please email your abstract to
mdanahay at brocku.ca

Acceptance of your paper for presentation implies a commitment on your part to
register and attend the conference. Notification of acceptance will be sent out by
February 25th, 2011.

For further information on the conference please contact:

Professor Martin Danahay
Director, Centre for Digital Humanities
Brock University
St. Catharines ON L2S3A1
905 688 5550 

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