[Humanist] 24.222 winner & notables at the London THATCamp

Humanist Discussion Group willard.mccarty at mccarty.org.uk
Sun Jul 25 21:55:48 CEST 2010


                 Humanist Discussion Group, Vol. 24, No. 222.
         Centre for Computing in the Humanities, King's College London
                       www.digitalhumanities.org/humanist
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        Date: Fri, 23 Jul 2010 11:01:09 +0100
        From: "Bradley, John" <john.bradley at kcl.ac.uk>
        Subject: London THATCamp/DH2010 Developers' Challenge: and the winner was...


The winner of the London THATCamp/DH2010 Developers' Challenge was Patrick Juola (Department of Mathematics and Computer Science, Duquesne University) for his "Once Upon a Time" tool. The THATCamp/DD2010 DC was judged by Geoffrey Rockwell, Michael Sperberg-McQueen and Tobias Blanke, and the judges had the following things to say about the winner:

   'Once upon a Time / Monkeying around tool was an original serious game that asks 
   the user to write a story using the vocabulary of another author. The game provides 
   a list of words the player must try to use in the story and then restricts the player 
   to the vocabulary -- and the word combinations (bigrams) used by a particular
   author or corpus, such as Conan Doyle or Jonathan Swift.

   To do this he used some of the literary corpora provided. Like the Ivanhoe game, 
   Once upon a time / Monkeying around encourages the user to think about the 
   language of a corpus.  We could imagine this and similar games being used 
   for playful learning and exploration of literary language.

   The interface was simple and clear. Above all, the tool/game struck us as 
   an original and imaginative use of the given data.

   One judge called it "mind bending."'

The judges also thought that two other submissions also deserved honourable mentions:

-- Loretta Auvil with a neat SEASR flow that used the the API from the Victoria and Albert Museum and visualized searches in multiple ways.
-- Marco Buechler and Thomas Eckhart, from eAqua, with a neat tool that could be trained to guess missing words in palimpsests with gaps.

The prize for Patrick is an Apple iPad.  Congratulations to Patrick!

Many thanks to all developers who participated, and to the judges who undertook their task with imagination and good humour under a rather tight deadline.

... John Bradley and Gabriel Bodard (CCH, KCL)





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