[Humanist] 23.138 events: storytelling

Humanist Discussion Group willard.mccarty at mccarty.org.uk
Tue Jul 7 07:28:48 CEST 2009

                 Humanist Discussion Group, Vol. 23, No. 138.
         Centre for Computing in the Humanities, King's College London
                Submit to: humanist at lists.digitalhumanities.org

        Date: Mon, 6 Jul 2009 14:36:20 +0100
        From: Ido Iurgel <Ido.Iurgel at ccg.pt>
        Subject: ICIDS 2009 - INTERACTIVE STORYTELLING. Extended Submission Deadline: July 13th]

*** ICIDS -- Interactive Storytelling 2009 ***
2nd International Conference on
Interactive Digital Storytelling
09-11 December 2009, Guimares, Portugal
Extended Submission Deadline: July 13th, 2009


ICIDS is the premier international conference on interactive digital storytelling.

It was successfully launched in 2008, superseding the two previous European conference series, TIDSE ("Technologies for Interactive Digital Storytelling") and ICVS ("Virtual Storytelling -- Using Virtual Reality Technologies for Storytelling"). While the venues of these events were traditionally bound to France and Germany, ICIDS is set to overcome also this geographical limitation. The fusion of the previous conferences was most successfully inaugurated in Erfurt, Germany, as ICIDS 2008. In a very inspiring and friendly atmosphere, over 100 international participants have enjoyed high-quality talks and worked together at creative and fruitful workshops, and there were plenty of delightful occasions that gathered the attendees for more informal exchange.

ICIDS 2009 aims at setting forth the success of this new beginning. The venue will be the Centro Cultural Vila Flor, an excellent modern conference center that extends a historical palace, at walking distance from most hotels and from the city center of the historical city of Guimarães, the birthplace of Portugal.


Interactive entertainment, including novel forms of edutainment, therapy, and serious games, promises to become an ever more important market. Interactive Digital Storytelling provides access to social and human themes through stories, and promises to foster considerably the possibilities of interactive entertainment, computer games, and other interactive digital applications. ICIDS also identifies opportunities and addresses challenges for redefining the experience of narrative through interactive simulations of computer-generated story worlds.

Interactive Storytelling thus promises a huge step forward for games, training, and learning, through the aims to enrich virtual characters with intelligent behavior, to allow collaboration of humans and machines in the creative process, and to combine narrative knowledge and user activity in interactive artifacts. In order to create novel applications, in which users play a significant role together with digital characters and other autonomous elements, new concepts for Human-Computer Interaction have to be developed. Knowledge for interface design and technology has to be garnered and integrated. Interactive Storytelling involves concepts from many aspects of Computer Science, above all from Artificial Intelligence, with topics such as narrative intelligence, automatic dialogue- and drama management, cognitive robotics and smart graphics. In order to process stories in real time, traditional storytelling needs to be formalized into computable models, by drawing from narratological studies, and by taking into account the characteristics of programming. Consequently, due to its technological complexity, it is currently hardly accessible for creators and end-users. There is a need for new authoring concepts and tools supporting the creation of dynamic story models, allowing for rich and meaningful interaction with the content. Finally, there is a need for theoretical foundations considering the integration of so far disjunctive approaches and cultures.


We welcome research papers, case studies and demonstrations presenting new scientific results, innovative technologies, best practice showcases, or improvements to existing techniques and approaches in the multidisciplinary research field of interactive digital storytelling and its related application areas, e.g. games, virtual/online worlds, e-learning, edutainment, and entertainment.


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