[Humanist] 22.465 cfp: Interacting with Immersive Worlds 2009

Humanist Discussion Group willard.mccarty at mccarty.org.uk
Wed Jan 21 07:45:05 CET 2009

                 Humanist Discussion Group, Vol. 22, No. 465.
         Centre for Computing in the Humanities, King's College London
                Submit to: humanist at lists.digitalhumanities.org

        Date: Tue, 20 Jan 2009 16:13:25 -0500
        From: Kevin Kee <kevin.kee at brocku.ca>
        Subject: CFP: Interacting with Immersive Worlds 2009

Interacting with Immersive Worlds:
Second Brock University Conference on the Interactive Arts & Sciences
JUNE 15-16, 2009

The first Interacting with Immersive Worlds conference was held in the
beautiful Niagara Peninsula at Brock University in June of 2007. Presenters
and attendees from a multiplicity of disciplines heard keynote presentations
by Mihaly Csikszentmihalyi (Claremont Graduate University), James Gee
(Arizona State University), Chris Csikszentmihalyi (MIT Media Laboratory),
and Denis Dyack (Silicon Knights). The 2009 conference will be just as
provocative, with keynote speakers such as Janet Murray (Georgia Institute of
Technology) and Espen Aarseth (IT University of Denmark), so be sure to
electronically submit your abstracts to the program committee by February 2,

The primary focus of the conference is to explore the growing cultural
importance of interactive media. All scholarship on, and creation of digital
interactive media (including but not limited to computer games and
interactive fiction) will be considered in one of four broad conference

The Challenges at the Boundaries of Immersive Worlds stream features
creative exploration and innovation in immersive media including ubiquitous
computing, telepresence, interactive art and fiction, and alternative reality.

The Critical Approaches to Immersion stream looks at analyses of the
cultural and/or psychological impact of immersive worlds, as well as theories
of interactivity.

The Immersive Worlds in Education stream examines educational
applications of immersive technologies.

The Immersive Worlds in Entertainment stream examines entertainment
applications of immersive technologies, such as computer games.

We welcome the submission of abstracts for a 20-minute presentation plus a
10-minute discussion. Send a 500-word abstract plus a brief biographical
statement. Please include a separate cover page with the following:

• Author’s name and affiliation
• Email
• Mailing address
• Title of presentation

Since all abstracts will be anonymously reviewed, include the title of the
paper on the abstract but not the author’s name, affiliation, email or mailing
address. Deadline extended - deadline for receipt of abstracts is February 2,

Please email your abstract to jmitterer at brocku.ca

Acceptance of your paper for presentation implies a commitment on your
part to register and attend the conference. Notification of acceptance will be
sent out by February 15, 2009.

Visit the conference web site for details

Organizing Committee:
Jean Bridge, Centre for Digital Humanities, Brock University, jbridge at brocku.ca
Martin Danahay, Department of English Language and Literature, Brock University,
mdanahay at brocku.

Kevin Kee
Canada Research Chair of Humanities Computing and Associate Professor,  
Brock University
kevin.kee at brocku.ca

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