[Humanist] 22.536 when games met computing
Humanist Discussion Group
willard.mccarty at mccarty.org.uk
Tue Feb 17 07:38:57 CET 2009
Humanist Discussion Group, Vol. 22, No. 536.
Centre for Computing in the Humanities, King's College London
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Date: Mon, 16 Feb 2009 11:42:59 -0500
From: Elli Mylonas <elli_mylonas at brown.edu>
Subject: Re: [Humanist] 22.523 when games met computing
In-Reply-To: <20090213095024.D06B52C1B0 at woodward.joyent.us>
Dennis G. Jerz, "Somewhere Nearby is Colossal Cave: Examining Will
Crowther's Original Adventure in Code and in Kentucky." Digital
Humanities Quarterly 1:2 (Summer 2007) [http://www.digitalhumanities.org/dhq/vol/001/2/000009.html]
DHQ published what might be the definitive history of Adventure,
seeking its roots in physical space as well as in role playing games.
The article has a good bibliography, as well.
Also, Nick Montfort's Twisty Little Passages: An Approach to
Interactive Fiction. The first book-length history of interactive
fiction of the text adventure sort, with literary and game-based
criticism of important works and proposals for how to understand the
form. MIT Press, 2003.
Scholarly Technology Group
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