[Humanist] 22.523 when games met computing
Humanist Discussion Group
willard.mccarty at mccarty.org.uk
Fri Feb 13 10:50:24 CET 2009
Humanist Discussion Group, Vol. 22, No. 523.
Centre for Computing in the Humanities, King's College London
Submit to: humanist at lists.digitalhumanities.org
Date: Thu, 12 Feb 2009 09:05:31 -0800
From: Mark Horney <mhorney at uoregon.edu>
Subject: Re: [Humanist] 22.522 when games met computing
In-Reply-To: <20090212081323.D5AC52D7A8 at woodward.joyent.us>
Another starting place are the works of Martin Gardner. "Wheels, Life
and Other Mathematical Amusements" (1983) is one of his titles.
I should also think the work of Seymour Papert (Mindstorms, 1980), and
the whole Constructionist school of thought would be applicable. Not
so much in terms specific computer games, but more as playing with
computers through programming.
Lastly, "What Video Games Have to Teach us About Learning and
Literacy" (2003), by James Gee.
University of Oregon
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