[Humanist] 22.523 when games met computing

Humanist Discussion Group willard.mccarty at mccarty.org.uk
Fri Feb 13 10:50:24 CET 2009


                 Humanist Discussion Group, Vol. 22, No. 523.
         Centre for Computing in the Humanities, King's College London
                       www.digitalhumanities.org/humanist
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        Date: Thu, 12 Feb 2009 09:05:31 -0800
        From: Mark Horney <mhorney at uoregon.edu>
        Subject: Re: [Humanist] 22.522 when games met computing
        In-Reply-To: <20090212081323.D5AC52D7A8 at woodward.joyent.us>


Another starting place are the works of Martin Gardner. "Wheels, Life  
and Other Mathematical Amusements" (1983) is one of his titles.

I should also think the work of Seymour Papert (Mindstorms, 1980), and  
the whole Constructionist school of thought would be applicable. Not  
so much in terms specific computer games, but more as playing with  
computers through programming.

Lastly, "What Video Games Have to Teach us About Learning and  
Literacy" (2003), by James Gee.

Mark Horney
University of Oregon






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