[Humanist] 22.727 events: the everyday ubiquitous; embodied interaction; serious games

Humanist Discussion Group willard.mccarty at mccarty.org.uk
Thu Apr 30 07:34:47 CEST 2009

                 Humanist Discussion Group, Vol. 22, No. 727.
         Centre for Computing in the Humanities, King's College London
                Submit to: humanist at lists.digitalhumanities.org

  [1]   From:    Takashi Matsumoto <ma22n at pileus.net>                      (44)
        Subject: TEI'10 :: Conference on Tangible, Embedded,and Embodied

  [2]   From:    "Artur R. Lugmayr" <artur.lugmayr at tut.fi>                 (56)
        Subject: cfp: ACM Academic MindTrek2009

  [3]   From:    Riccardo Berta <berta at elios.unige.it>                     (26)
        Subject: cfp: Serious Games and Cultural Heritage Workshop

        Date: Wed, 29 Apr 2009 23:02:43 +0100
        From: Takashi Matsumoto <ma22n at pileus.net>
        Subject: TEI'10 :: Conference on Tangible, Embedded,and Embodied Interaction 


 >> The submissions deadlines have changed this year <<

Papers are now due August 3rd (not in October, the deadline for
previous TEIs).

Also, there are three new submission types with various deadlines:
Studios, Explorations, and a Graduate Student Consortium.




Submission deadline for Papers and Studios:
August 3rd 2009

Submission deadline for Explorations and the Graduate Student
October 2nd 2009

Author notification deadline:
October 20th 2009

Conference dates:
January 25-27, 2010

Location: MIT Media Lab, Cambridge, MA, USA


Computing is progressively moving beyond the desktop into new physical
and social contexts. Key areas of innovation in this respect are
tangible, embedded, and embodied interactions. These concerns include
the interlinking of digital and physical worlds through tangible and
embodied interaction and the computational augmentation of everyday
objects and environments in new ways through embedded technologies.
Research and practice in these innovative areas lead to works of
tangible interfaces, graspable interfaces, physical computing, whole-
body interaction, gesture-based interfaces, and interactive surfaces.
Designing such systems requires interdisciplinary thinking as their
creation not only encompasses software, electronics, and mechanics,
but also form, aesthetics, and social impact.

Following the success of previous TEI conferences we are pleased to
announce the fourth international conference dedicated to presenting
the latest results in tangible, embedded, and embodied interaction. We
will uphold the tradition of a single-track conference that provides a
unique forum for exchange of ideas through talks, hands-on studios,
interactive exhibits, demos, posters, art installations, and

We invite submissions of prototypes and daring ideas, tools and
technologies, methods and models, as well as interactive art,
interaction design, and user experience that contribute new
understandings to the broad area of tangible computing, embodied
interaction, interactive surfaces, and embedded interactive systems.


        Date: Wed, 29 Apr 2009 23:09:34 +0100
        From: "Artur R. Lugmayr" <artur.lugmayr at tut.fi>
        Subject: cfp: ACM Academic MindTrek2009


ACM Academic MindTrek 2009: Everyday Life in the Ubiquitous Era

Ambient Media *** Social Media *** Games

September 30th – 2nd October, 2009, Tampere, Finland

Submission Deadlines:
- 15th May 2009: submission of tutorial and workshop proposals
- 31st May 2009: submissions of long papers (6-8 pages)
- 15th June 2009: submission of short papers (3-4 pages)
- 30th June 2009: submission of poster presentations (1 page)
- 15th June 2009: submissions of workshop papers for accepted papers


In cooperation with ACM, ACM SIGMM and ACM SIGCHI
Publications will be published in the ACM digital library
Selected set of high-level contributions will published as book chapters
or in journals
Academic MindTrek 2009 Call for Papers, Tutorials and Workshops

We are pleased to invite you to the Academic MindTrek conference from
September 30th – 2nd October, which brings together a cross-disciplinary
crowd of people to investigate current and emerging topics of media in the
ubiquitous arena. Media to be discussed range from business, social and
technical to content-related topics.

September 30th is the main Academic day, featuring the following three

* Social Media

Social media and Web 2.0 technologies are applied in ever diverse practices
both in private and public communities. Traditional communication and
expression modalities are challenged and totally new practices are
constructed in the collaborative, interactive media space;

* Ambient and Ubiquitous Media

“The medium is the message!” – This conference track focuses on the
definition of ambient and ubiquitous media with a cross-disciplinary
viewpoint: ambient media between technology, art, and content. The focus of
this track is on applications, theory, art-works, mixed reality concepts,
the Web 3.0, and user experiences that make ubiquitous and ambient media

* Digital Games

Digital play and games are currently undergoing many transformations: gaming
devices are becoming truly connected, players are finding more possibilities
for collaboration, and simultaneously games are being applied into novel
uses and mobile use contexts.

In addition, special academic sessions (e.g. tutorials, workshops, and
multidisciplinary sessions) will be held on Oct 1st & 2nd, parallel to the
MindTrek business conference. Academic speakers and authors are warmly
welcome to attend the business conference tracks as part of the academic
conference fee during these days as well.

The MindTrek Association hosts MindTrek as a yearly conference, where the
Academic MindTrek conference has been a part of this unique set of events
comprising competitions, world famous keynote speakers, plenary sessions,
media festivals, and workshops since 1997. It is a meeting place where
experts and thinkers present results from their latest work regarding the
development of Internet, interactive media, and the information society.
MindTrek brings together researchers and practitioners from diverse
disciplines that are involved in the development of media in various fields,
ranging from sociology and the economy, to technology.


        Date: Wed, 29 Apr 2009 23:10:45 +0100
        From: Riccardo Berta <berta at elios.unige.it>
        Subject: cfp: Serious Games and Cultural Heritage Workshop

***** WORKSHOP *****
Second Workshop on Serious Games in Cultural Heritage (SGCH)
Submission Deadline: May 15, 2009
To participate please send a full paper to:  segach at elios.unige.it

Best selected papers will be considered for a special issue in the
International Journal of Arts and Technology(IJART,
In conjunction with VSMM 2009: 15th International Conference on Virtual
Systems and Multimedia 
Vienna, Austria, September 9-12, 2009, 
The “Serious Games in Cultural Heritage” (SGCH) workshop is intended to be a
forum for the areas related with Serious Games applied to the Cultural
Heritage (CH). The main objective of the workshop is the exploration of
“engage yourself with the heritage” concept, in order to investigate new,
compelling modalities of interacting with faithful representations of the CH
and propose new areas of applications for Serious Games. The idea is to
explore how to conveniently apply leading-the-edge entertainment
technologies to the promotion and wide dissemination of contents and
experiences related to the CH.

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