SPECIAL ISSUE ON GAMING APPLICATIONS FOR
CULTURAL HERITAGE - IEEE Transactions on Games
https://transactions.games/special-issue/special-issue-on-gaming-applications-for-cultural-heritage
Important Dates
- Paper submission: June 28th, 2024
- First decisions: September 27th, 2024
- Early access SI publication (online): December 2024
- Publication in print: Mid 2025
Topics
This special issue is focused on interactive experiences and
gaming topics, highlighting the multidisciplinary nature of
developing useful CH games or gamified experiences to attract
collaborations between researchers in the humanities, industrial
companies and institutions interested in CH products, gameplay
researchers and experts in technologies such as Artificial
Intelligence, Human-Computer Interaction and eXtended Reality.
Contributions focused on game mechanics applied to cultural
content, the application of innovative technologies to support
game designers exploiting hardware capabilities (e.g.,
computational resources, tracking, sensors) of mobile, virtual
reality (VR), augmented reality (AR) devices and IoT paradigms are
of particular interest for this Special Issue as well as
contributions related to co-design experiences and methods, and
end-user tools that aim at democratising and making gaming design
processes more diverse.
Potential topics include but are not limited to:
- Game mechanics and gamification for Cultural Heritage
- Cultural Industries and Digital Games
- Digital Games for Cultural promotion and education
- IoT technologies for tangible interaction in Cultural contexts
- Cultural gaming applications exploiting the IoT paradigm
- Serious games for edutainment in Cultural Heritage
- Tools, design methods and artefacts to (co)develop interactive
applications for CH
- End-user tools to engage non-technical stakeholders in the
ideation and design of CH games or gamified experiences
- Interactive Cultural exhibitions and experiences through
VR/AR/XR
- Mobile devices and game design for Cultural Heritage
- Cultural participation, Virtual Worlds and Metaverse
- Artificial Intelligence and Interactive Storytelling for Art
and Cultural Heritage
- Affective evaluation and Behavior Analysis in Cultural
experiences
We invite the submission of high-quality papers on the topics
above in the following formats:
- Research papers: analytical papers of new research
concerning the use of specific technologies, design and
development tools or evaluation frameworks;
- Case studies: real-world applications, evaluation of
industrial solutions, and lessons learned in putting solutions
into practice;
- Surveys and tutorials: analysis of the state of the
art.
Authors should follow IEEE Transactions on Games guidelines for
their submissions and clearly identify their papers for this special
issue during submission. Papers must present original, previously
unpublished work and will be subject to the standards and
peer-review process of the journal. Scientific and technological
content in line with the journal is expected. See
(https://www.transactions.games/submit/submission-guidelines) for
author information guidelines and page length limits.
Guest Editors
- Fabrizio Balducci (University of Bari Aldo Moro)
- Pierpaolo Basile (University of Bari Aldo Moro)
- Paolo Buono (University of Bari Aldo Moro)
- Paloma Diaz (Universidad Carlos III de Madrid)
- Fabio Zambetta (School of Computing Technologies, RMIT
University)
--
Pierpaolo Basile, PhD
Associate Professor
LACAM, SWAP Research group
Dipartimento di Informatica - Università degli Studi di Bari Aldo Moro, Italy
http://www.di.uniba.it/~swap/index.php?n=Membri.Basile
Twitter: @basilepp