Dear colleagues,
RIDE 21: Special issue on Crowd Editions, has now been published:
https://ride.i-d-e.de/issues/issue-21/
This special issue explores participatory approaches in digital scholarly editing and cultural heritage research, focusing on the relationships between crowdsourcing, citizen science, expertise, and editorial workflows. The issue examines how collaborative editorial practices are transforming scholarly editing, archival work, and digital knowledge production.
The volume includes reviews and discussions of a broad range of projects and infrastructures:
The editorial further reflects on the historical development of crowd editing, the role of “accidental editors,” and the changing relationship between human collaboration and automated methods such as OCR, HTR, and generative AI: https://ride.i-d-e.de/issues/issue-21/editorial/
All contributions are individually
citable via DOI, as is the issue as a whole:
https://doi.org/10.18716/ride.a.21
With best wishes,
Torsten Roeder
Martin Prell
Anna Busch
-- Dr. phil. Torsten Roeder @toroe@fedihum.org Universität Würzburg Zentrum für Philologie und Digitalität (ZPD) Emil-Hilb-Weg 23 97074 Würzburg The Sound of Change: Musikinstrumente im Wandel von Umwelt, Gesellschaft und Digitalität. Melusina Press, 2026. https://doi.org/10.26298/1981-5722-tsoc Pixels & Paper. Hybridität in Computer-Rollenspielen der 1980er Jahre. PAIDIA, 2025. https://paidia.de/pixels-and-paper-hybriditaet-in-computer-rollenspielen-der-1980er-jahre/ Materialität (in) der Digitalität: Digitale Editionen als Hybrid aus Daten und Interface. V&R unipress, 2024. https://www.vr-elibrary.de/doi/10.14220/9783737015936.53 D64: Scientific Explorations of Computer Game History. Poly Play, 2024 https://www.polyplay.xyz/D64-Scientific-Explorations-of-Computer-Game-History-within-the-Digital-Humanities-A-C64-Disk-Book