[Humanist] 31.450 VR and its discontents

Humanist Discussion Group willard.mccarty at mccarty.org.uk
Mon Dec 4 07:35:58 CET 2017


                 Humanist Discussion Group, Vol. 31, No. 450.
            Department of Digital Humanities, King's College London
                       www.digitalhumanities.org/humanist
                Submit to: humanist at lists.digitalhumanities.org



        Date: Sat, 2 Dec 2017 13:54:01 +0100
        From: Marinella Testori <testorimarinella at gmail.com>
        Subject: Re:  31.447 VR and its discontents
        In-Reply-To: <20171202085549.9A35D8615 at s16382816.onlinehome-server.info>


Dear Zoe,

I am glad to hear that reading that article has been useful for your
purposes!

I wish you all the best for your projects.

Many regards,
Marinella


2017-12-02 9:55 GMT+01:00 Humanist Discussion Group <
willard.mccarty at mccarty.org.uk>:

>                  Humanist Discussion Group, Vol. 31, No. 447.
>             Department of Digital Humanities, King's College London
>                        www.digitalhumanities.org/humanist
>                 Submit to: humanist at lists.digitalhumanities.org
>
>   [1]   From:    Zoe Schubert <zoe.schubert at uni-koeln.de>
>   (46)
>         Subject: Re:  31.445 VR and its discontents
>
>   [2]   From:    Willard McCarty <willard.mccarty at mccarty.org.uk>
>   (25)
>         Subject: visualisation and VR
>
>
> --[1]-------------------------------------------------------
>         Date: Thu, 30 Nov 2017 09:18:15 +0100
>         From: Zoe Schubert <zoe.schubert at uni-koeln.de>
>         Subject: Re:  31.445 VR and its discontents
>         In-Reply-To: <20171129042446.972F06D0D@
> s16382816.onlinehome-server.info>
>
>
> Dear Marinella,
>
> Thank you very much for sharing this article which fits perfectly to a
> research question we are working on in Cologne and therefore this is of
> great interest for us.
>
> We are experimenting with VR and developing 'transformative' experiences
> of narrative forms from different media. That means we try to find a way to
> an immersive experience, far away from pretending to represent the real
> world.
>
> > But Plato's Cave presupposes that those freeing the prisoner from their
> chains to reveal the true nature of 'reality' are altruistic in their intent’.
>
> We use VR to develop a 3D world to tell a story (like a stage of a
> theater), without the aim to represent the true nature of 'reality‘.
>
> One more thing: I thought about Ray Bradbury’s 'The Visitor‘ (in 'The
> Illustrated Man‘), which is a good example for me to show what humans might
> search for when they are surrounded by a world which does not offer
> anything. Maybe it is not the reality, but rather experiences provided for
> our use and to feed our mind.
>
> Thank you and many regards,
> Zoe





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