[Humanist] 31.249 events: theory & practice of digital storytelling

Humanist Discussion Group willard.mccarty at mccarty.org.uk
Wed Aug 16 06:58:45 CEST 2017

                 Humanist Discussion Group, Vol. 31, No. 249.
            Department of Digital Humanities, King's College London
                Submit to: humanist at lists.digitalhumanities.org

        Date: Tue, 15 Aug 2017 07:45:27 -0500
        From: Brian Rosenblum <brianlee at ku.edu>
        Subject: University of Kansas DH Forum, Digital Storytelling, Sep 28-29, Registration Now Open

The Institute for Digital Research in the Humanities is pleased to announce
that registration is now open for our 7th annual Digital Humanities Forum,
September 28-29, 2017 at the University of Kansas.

This year's Forum includes three keynote talks, several hands-on workshops,
and a day of presentations and poster sessions on the theory and practice
of digital storytelling. We will explore approaches and examples of digital
storytelling that address questions related to democratizing DH practices,
communicating knowledge and research, and representing underrepresented
languages, places and peoples.

For full schedule, registration form, and other details
please see http://idrh.ku.edu/dhforum2017

Please forward widely. The Forum is free to attend and open to participants
at KU and beyond. However, space is limited, especially for the workshops.
Please register early but we ask that you register only when you are sure
you will attend. Questions may be directed to the Institute for Digital
Research in the Humanities, idrh at ku.edu.

The Forum features the following events:

Thursday, September 28 - WORKSHOPS
Twine 2.x: Building Games and Interactive Narratives (Anastasia Salter)
Sustainable Authorship in Plain Text (Dennis Tenen)
Everyday Archives: The Black Experience in Kansas (Alexsandra Mitchell)
Maintaining the Digital Site of Knowledge: How to Become a Wikipedia Editor
(Paul Thomas)
Narrative Mechanics in 2D Gamespace (Joshua Miner)
An Introduction to Geospatial Timeline Tools: Neatline & Itinerary (Andy

Friday, September 29 - DIGITAL STORYTELLING
A one-day program of panels and poster sessions showcasing digital
humanities projects and research.


Data and the Recovery of Black Humanity in the Digital Humanities
Kim Gallon

The visualization of data on Black life across time and space in the
digital stratosphere dehumanizes and humanizes at once a people whose
humanity has historically been challenged. For instance, the digits that
16th and 17th century slave traders recorded in ledgers transformed
captured Africans’ lives into data that scholars have visualized to recover
Black humanity. In this sense, a data life cycle has the potential to
confirm, disprove and answer questions about Black life that carries with
it the constant specter of Black sub-humanity. How, then, can digital
humanists develop an ethics of care when they engage in technologies of
recovery that rely on data that originated in an oppressive racial context?
How might digital humanists rehabilitate visualization processes which
subject Blackness to methods which historically have been deployed to
subvert Black humanity? This talk explores the role that data plays in a
technology of recovery. In so doing, I hope to propose a set of theories
and practices digital humanists can adopt when they work with data that can
recover Black humanity.

Community Strength in Storytelling
Joseph Erb

Indigenous communities are adapting traditional oral stories for use in
digital media. Stories are being transformed into different types of media
across communities including film, animation, social media, and
localization, for example. These new forms of expression are transforming
how the communities share and transfer stories, language and narratives to
the next generation. While these communities have welcomed new digital
platforms for storytelling, Indigenous values and beliefs remain the core
of these stories.

Not Just Point and Click: The Poetics of Choice (and Resistance) in
Narrative Games
Anastasia Salter

Mainstream video games are only occasionally seen as sites of compelling
digital storytelling, and even more rarely attract controversy for their
narrative representations. However, the medium of video games is far
broader than bestsellers suggest, and some of the most powerful examples of
interactive digital narratives can be found in personal games. Typically
created by individuals or small teams using emerging platforms that enable
rapid and accessible development, these personal games range from short
hypertextual confessions to unusual and emotional interactive worlds.
Examining the poetics of recent personal games inspired by ongoing
political upheaval in the United States reveals the power of these games as
acts of resistance.

For full schedule, registration form, and other details
please see http://idrh.ku.edu/dhforum2017

Brian Rosenblum
Co-Director, Institute for Digital Research in the Humanities
Faculty Engagement Librarian for Digital Scholarship
University of Kansas Libraries
Room 450, Watson Library | 1425 Jayhawk Blvd. | Lawrence, KS 66045-7537
Ph. (785) 864-8883 | Email: brianlee at ku.edu | http://idrh.ku.edu

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