[Humanist] 29.237 events: editing; knowledge representation; crowdsourcing
Humanist Discussion Group
willard.mccarty at mccarty.org.uk
Tue Aug 25 07:14:08 CEST 2015
Humanist Discussion Group, Vol. 29, No. 237.
Department of Digital Humanities, King's College London
Submit to: humanist at lists.digitalhumanities.org
 From: Ivan_José_Varzinczak <ijv at acm.org> (93)
Subject: Call for Papers KR 2016: 15th International Conference on
Principles of Knowledge Representation and Reasoning
 From: Elena Spadini <elena.spadini at huygens.knaw.nl> (16)
Subject: REGISTRATION DEADLINE - Technology, Software, Standards for
the Digital Scholarly Edition (The Hague, 16 - 18 September)
* DiXiT Convention
 From: Adam Crymble <adam.crymble at gmail.com> (39)
Subject: Crowdsourcing Game Jam
Date: Sun, 23 Aug 2015 01:06:04 +0000
From: Ivan_José_Varzinczak <ijv at acm.org>
Subject: Call for Papers KR 2016: 15th International Conference on Principles of Knowledge Representation and Reasoning
CALL FOR PAPERS
*** KR 2016 ***
15th International Conference on
Principles of Knowledge Representation and Reasoning
Cape Town, South Africa
25-29 April 2016
Co-located with DL 2016 [http://www.dl.kr.org] and NMR 2016 [http://www.kr.org/NMR/]
KR 2016 IMPORTANT DATES
* Submission of title and abstract: 21 November 2015
* Paper submission deadline: 28 November 2015
* Notification of acceptance: 21 January 2016
* Camera-ready papers due: 19 February 2016
* Conference: 25-29 April 2016
Knowledge Representation and Reasoning (KRR) is an exciting, well-established
field of research. In KRR a fundamental assumption is that an agent's
knowledge is explicitly represented in a declarative form, suitable for
processing by dedicated reasoning engines. This assumption, that much of
what an agent deals with is knowledge-based, is common in many modern
intelligent systems. Consequently, KRR has contributed to the theory and
practice of various areas in AI, such as automated planning and natural
language understanding, among others, as well as to fields beyond AI,
including databases, software engineering, the semantic web, computational
biology, and the development of software agents.
The KR conference series is the leading forum for timely in-depth presentation
of progress in the theory and principles underlying the representation and
computational management of knowledge. We solicit papers presenting novel
results on the principles of KRR that clearly contribute to the formal
foundations of relevant problems or show the applicability of results to
implemented or implementable systems.
We welcome papers from other areas that show clear use of, or contributions
to, the principles or practice of KRR. We also encourage "reports from the
field" of applications, experiments, developments, and tests. Such papers
should be explicitly identified as reports from the field by the authors, to
ensure appropriate reviewing, and must include a section on evaluation.
Topics of interest include, but are not limited to:
* Belief change: revision and update, belief merging, etc.
* Commonsense reasoning
* Contextual reasoning
* Description logics
* Diagnosis, abduction, explanation
* Inconsistency- and exception- tolerant reasoning, paraconsistent logics
* KR and autonomous agents: multi-agent systems, cognitive robotics, agent models
* KR and data management, data analytics
* KR and decision making, game theory, social choice
* KR and machine learning, inductive logic programming, knowledge discovery and acquisition
* KR and natural language processing
* KR and the Web, Semantic Web
* Logic programming, answer set programming, constraint logic programming
* Nonmonotonic logics, default logics, conditional logics
* Ontology formalisms and models
* Philosophical foundations of KR
* Preferences: modeling and representation, preference-based reasoning
* Reasoning about action and change: action languages, situation calculus, causality
* Reasoning about knowledge and belief, dynamic epistemic logic, epistemic and doxastic logics
* Reasoning systems and solvers, knowledge compilation
* Spatial reasoning and temporal reasoning, qualitative reasoning
* Uncertainty, representations of vagueness, many-valued and fuzzy logics
Submissions must be original, and should not have been previously published,
accepted for publication, or currently be under review. Authors may not submit
their paper elsewhere during the KR 2016 reviewing period. These considerations
apply only to journals and conferences, and not to workshops and forums with a
limited audience and without archival proceedings. In case of doubt, please
contact the Program Chairs.
Papers must be submitted in AAAI style and PDF format. The maximum length of a
submission is 9 pages including abstract, figures, and appendices (if any) but
excluding references. Reviewing will be non-blind.
AAAI author instructions:
AAAI author kit:
The conference proceedings will be published by AAAI Press.
For complete details, see the 'Submission information' page at http://www.kr.org/KR2016
* General: Chitta Baral (Arizona State University, USA)
* Program: James Delgrande (Simon Fraser University, Canada), Frank Wolter (University of Liverpool, UK)
* Local Organization: Thomas Meyer (University of Cape Town and CAIR, South Africa)
* Doctoral Consortium: Meghyn Bienvenu (CNRS, France), Joohyung Lee (Arizona State University, USA)
* Sponsorship and Publicity: Ivan Varzinczak (Federal University of Rio de Janeiro, Brazil)
Ivan José Varzinczak
Department of Computer Science - Institute of Mathematics
Federal University of Rio de Janeiro, Brazil
Date: Mon, 24 Aug 2015 11:23:17 +0000
From: Elena Spadini <elena.spadini at huygens.knaw.nl>
Subject: REGISTRATION DEADLINE - Technology, Software, Standards for the Digital Scholarly Edition (The Hague, 16 - 18 September) * DiXiT Convention
*Apologies for cross-posting*
The registration for the DiXiT Convention Technology, Software, Standards for the Digital Scholarly Edition (The Hague, 16 - 18 September) will close on the 1st of September.
The exciting schedule is available on the website<http://dixit.huygens.knaw.nl/> http://dixit.huygens.knaw.nl/ , among other useful information.
Two workshops will take place on the 15th of September (free of charge). There are a few places left for each of them. If you want to participate, hurry up!
The registration for the workshops will close tomorrow, the 25th of August.
We are looking forward to welcoming you in The Hague.
On behalf of the Organization Committee
Huygens Ing - DiXiT fellow
Sapienza University of Rome - PhD student
spadinielena at gmail.com<mailto:spadinielena at gmail.com>
Date: Mon, 24 Aug 2015 11:08:07 -0400
From: Adam Crymble <adam.crymble at gmail.com>
Subject: Crowdsourcing Game Jam
Dear Fellow Humanists,
Can you make a game that makes crowdsourcing fun? The Digital History
Research Centre (Hertfordshire) and British Library Labs are trying to make
crowdsourcing more fun by building video games. We're hosting a virtual
'Game Jam' from 4-11 September 2015 to engage with amateur video game
makers everywhere to build a simple ‘casual game’ that turns the process of
tagging the Library’s 1-million-image Flickr collection into a fun
To help you get started with an appropriate crowdsourcing task, we've put
together a sample set of historic images - around 100 to 200 illustrations
each of people, music, architecture, flora, fauna and even cycling - along
with several hundred images that we know very little about. We thought this
might help to validate the results of the crowdsourced content.
The sample link is:
An ideal game draws a random image from the set and through gameplay the
player tells us something about the content of the image. Perhaps they
choose from our limited set of tags (flora, fauna, mineral, human portrait,
landscape, manmade - eg. machine, buildings, ship, abstract, artistic,
music, map), or gamemakers can opt to be more creative.
If we like what we see, we've set aside up to £500 (courtesy of the Andrew
Mellon Foundation) to work with someone to polish their game and release it
as part of our 'Mechanical Curator Arcade Game', a 1980s-style arcade
console that we're planning to install this autumn. The Game Jam is open to
anyone, but only those over the age of 18 are elligible to work for us.
All completed games (whether they fit the crowdsourcing theme or not) will
also be eligible to enter the British Library Labs Awards
http://labs.bl.uk/British+Library+Labs+Awards+2015 , with a chance to win
an additional £500 in prizes, as long as they use the British Library
digital content http://labs.bl.uk/Digital+Collections such as the sounds
and images from the open collections.
If you're up for the challenge, you can find out more on our Game Jam event
page http://itch.io/jam/britishlibrary (http://itch.io/jam/britishlibrary).
We're looking forward to working with one of you, and get in touch at
labs at bl.uk if you'd like to discuss ideas. We're here to listen and learn.
Lecturer of Digital History
University of Hertfordshire
a.crymble at herts.ac.uk
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