[Humanist] 25.864 publication cfp: serious games & cultural heritage

Humanist Discussion Group willard.mccarty at mccarty.org.uk
Fri Mar 30 07:12:05 CEST 2012

                 Humanist Discussion Group, Vol. 25, No. 864.
            Department of Digital Humanities, King's College London
                Submit to: humanist at lists.digitalhumanities.org

        Date: Thu, 29 Mar 2012 22:23:37 +0100
        From: Michela Mortara <michela at ge.imati.cnr.it>
        Subject: special issue: Serious Games for Cultural Heritage

Special Issue of the ACM Journal of Computing and Cultural Heritage:

Serious Games for Cultural Heritage


Deadline:  June 15

ICTs provide powerful tools to build Cultural Heritage applications 
enabling a better understanding and appreciation of our present and past 
both by specialists and the general public, supportingthe preservation, 
reproduction, representation and fruition of artifacts, sites and 
intangible goods in the form of Virtual Heritage. While multimedia 
archives and the digitization of artefacts and sites offer easy access 
of cultural content to people regardless of space and time constraints, 
it is through game mechanics that a much larger public could be 
motivated to explore such impressive resources.For this reason, games 
with educational purposes, namely /Serious Games/ (SG), are becoming 
more and more popular. The target of SGs in the Cultural Heritage domain 
is to actually spread cultural content at its maximum extent by 
exploiting this medium's intrinsic features.//

The goal of this Special Issue is to collect papers on case studies, 
perspective applications, technological and methodological issues 
related to SGs for Cultural Heritageto define the best practices and 
highlight both the challenges and benefits of SGs in the Cultural 
Heritage sector.Authors are invited to submit papers on original and 
unpublished research and practical applications concerning SGs for a 
range of educational objectives related to tangible and intangible 
heritage, including history, archaeology, art, cultural awareness, 
natural/environmental heritage. In particular, we call for contributions 
on topics including but not limited to:

*/Challenges and trends in Serious Games for Cultural Heritage /
*/User engagement and motivation/
*/Assessment of the learning impact/
*/Human-Computer Interaction/
*/Game mechanics suited for CH education/
*/Personalization, adaptivity and Artificial Intelligence/
*/Game architectures/
*/Psychology and pedagogy/
*/Best practices in the development and adoption of SGs for CH/
*/Generation and representation of cultural content in games/
*/Culturally relevant Non-Player Characters/
*/Applications and case studies/


Accepted papers will be published in the ACM Journal on Computing and 
Cultural Heritage.
See http://www.acm.org/pubs/jocch

Guest Editors:
Michela Mortara (CNR-IMATI, Italy) michela at ge.imati.cnr.it
Francesco Bellotti (DIBE, University of Genova, Italy) franz at elios.unige.it

<mailto:franz at elios.unige.it>

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