[Humanist] 25.558 events: narratives & maps; computational linguistics for lit; games & virtual worlds

Humanist Discussion Group willard.mccarty at mccarty.org.uk
Wed Dec 14 09:07:30 CET 2011


                 Humanist Discussion Group, Vol. 25, No. 558.
            Department of Digital Humanities, King's College London
                       www.digitalhumanities.org/humanist
                Submit to: humanist at lists.digitalhumanities.org

  [1]   From:    Shawn Day <day.shawn at GMAIL.COM>                           (24)
        Subject: Spatial Narrative and Deep Maps: Explorations in the
                SpatialHumanities

  [2]   From:    Anna Kazantseva <ankazant at site.uottawa.ca>                (73)
        Subject: Call for Papers: Workshop on Computational Linguistics for
                Literature

  [3]   From:    Leonidas Konstantelos <Leo.Konstantelos at glasgow.ac.uk>    (39)
        Subject: Invitation to Symposium on Preservation of Video Games and
                VirtualWorlds - Cardiff, UK


--[1]------------------------------------------------------------------------
        Date: Tue, 13 Dec 2011 12:47:41 +0000
        From: Shawn Day <day.shawn at GMAIL.COM>
        Subject: Spatial Narrative and Deep Maps: Explorations in the SpatialHumanities


Summer 2012 NEH Institute for Advanced Topics in the Digital Humanities
Spatial Narrative and Deep Maps: Explorations in the Spatial Humanities

June 18-29, 2012

Call for Proposals:  Applications due Friday, February 3, 2012

The Virtual Center for Spatial Humanities (VCSH), a multidisciplinary collaboration among Indiana University-Purdue University, Indianapolis (IUPUI), Florida State University, and West Virginia University, is pleased to announce an NEH Advanced Institute for summer 2012 designed to advance exploration of key topics in the spatial humanities. The institute will offer scholars the opportunity to discover the benefits of a spatial-analytical approach to humanities scholarship and to explore how to bend geo-spatial technologies, including GIS and Web 2.0 tools, to the needs of the humanities.  Two areas of emphasis will be spatial narratives and deep maps.  Fellows participating in the program will learn both by engaging with a variety of existing projects as well as through the production of a prototype project in collaboration with the VCSH team. Fellows also will have an opportunity to present their own work and to contribute to scholarly and Web products that result from the institute.

The institute will meet in Indianapolis from June 18 to 29, 2012 and will be administered by IUPUI's Polis Center. It will draw upon a multidisciplinary faculty from the three collaborating institutions, as well as leading scholars in the field of spatial humanities from the US and UK, and will be supported technically by the advanced technology group of the Polis Center. The institute schedule will allow time for fellows to interact with the staff and to seek advice for their own projects or project ideas, but the primary focus will be on how to use geo-spatial technologies to enhance the narrative and analytical traditions of the humanities. The fellows will work with project staff to develop a prototype deep map to support multi-scalar and contingent analysis of problems of interests to humanists. To focus this work, the institute will explore the spatial contexts of American religion, using the Digital Atlas of American Religion, an NEH-supported project of VCSH, and the multi-faceted evidence from the Polis Center's six-year study of the intersection of religion and urban culture in a mid-sized American city.

About the fellowships:

Up to 12 fellowships will be awarded to individuals or teams who demonstrate serious interest in the application of geo-spatial technologies to problems in the humanities. While scholars in all humanities disciplines are eligible to apply, we are especially interested in collaborating with those who have experience in one or more geo-spatial technologies as well as scholars who have thought about the spatial dimensions of American religion.

During the institute, fellows will explore central issues in the spatial humanities, including such topics as database structures and information architectures, interactive design, and collaborative research, while situating these concerns within the fields of American history and religious studies. Guest lecturers during the summer include Ian Gregory (historical GIS and digital humanities, Lancaster University), Anne Knowles (historical geography, Middlebury College), Katy Börner (informatics and advanced visualization, Indiana University), and Art Farnsley (sociology of religion, IUPUI), among others. Institute leaders are David Bodenhamer (history, IUPUI), John Corrigan (religious studies, Florida State), and Trevor Harris (geography, West Virginia University).

All fellows will participate in a two-week residency June 18-29 at IUPUI. The residency will include colloquia and working sessions in which participants collectively will develop project foundations and address relevant issues in spatial humanities. Fellows also will be provided the opportunity to present their own projects. Applicants need not be proficient with geo-spatial technologies but must demonstrate some level of engagement with them as well as with spatial questions and analyses. Evidence of the capacity for successful collaboration and for scholarly innovation is required. 

Fellowship awards will include a stipend of $3,000 for each participant, as well as a travel allowance. Accommodation and meal costs will be the responsibility of each fellow, but the institute will seek to arrange low-cost housing for participants. We welcome scholars from all career levels, from advanced graduate student to full professor.

About the proposals:

Proposals should include the following:
.         Two to three-page statement of how participation in the institute will fit the scholarly and professional goals of the applicant.
.         One-page description of the applicant's experience with geo-spatial technologies and spatial analysis.
.         Brief CV (maximum of three pages).
.         Letter of support from department chair for non-tenured faculty or from dissertation advisor for doctoral candidates.

Projects that articulate a clear understanding of the potential of spatial humanities and the problems associated with the use of geo-spatial technologies in humanities scholarship will be regarded favorably.

Electronic applications are required.  Submit to ddearth at iupui.edu<mailto:ddearth at iupui.edu>.

Deadline for applications: Friday, February 3, 2012. Fellowship recipients will be notified in mid April, 2012.

Questions may be directed to ddearth at iupui.edu<mailto:ddearth at iupui.edu>.

Trevor M. Harris PhD.
Eberly Distinguished Professor of Geography
Department of Geology and Geography



--[2]------------------------------------------------------------------------
        Date: Tue, 13 Dec 2011 11:52:01 -0500
        From: Anna Kazantseva <ankazant at site.uottawa.ca>
        Subject: Call for Papers: Workshop on Computational Linguistics for Literature

First Call for Papers

Workshop on Computational Linguistics for Literature

Co-located with

The 2012 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies

June 7 or 8, 2012

Montréal, Québec, Canada

All information, including announcements and updates, can be found on the workshop's Web site:

https://sites.google.com/site/clfl2012/

MOTIVATION AND SCOPE

The amount of literary material available on-line keeps growing rapidly. Not only are there machine-readable texts in libraries, collections and e-book stores, but there is also more and more “live” literature – e-zines, blogs, self-published e-books and so on. There is a need for tools to help users navigate, visualize and appreciate high volume of available literature.

Literary texts are quite different from technical and formal documents, which have been the focus of NLP research thus far. Most forms of statistical language processing rely on lexical information in one way or another. In literature, the primary mode is narrative rather than exposition. Stories may be cognitively easier to read than certain expository genres, such as scientific documents, but it is a challenging form of discourse for NLP tools and methods. For instance, literary prose lacks overt lexical clues and structural markers typically leveraged in the processing of more structured genres. Also, even conventional literary texts exhibit far less unity of time, space and topic than most formal discourse. Learning to handle these challenges in literary data may help move past heavy reliance on surface clues in general.

Literature also differs from other genres because of the needs of its typical audience. For instance, reading, searching or browsing literature online is a different task than searching for the latest news on a particular topic. Search criteria would be rather abstract: not a keyword, but a literary style, similarity to another work, point of view and so on. When looking for a summary or a digest, a reader may prefer to know or visualize a text's broad characteristics than facts which summarize the plot.

We invite papers that touch upon these areas, but also welcome other ideas which promote the processing of literary narrative or related forms of discourse.

TOPICS OF INTEREST

Note: Papers on other closely related topics will also be considered

* the needs of the readers and how those needs translate into meaningful NLP tasks;
* searching for literature;
* recommendation systems for literature;
* computational modelling of narratives, computational narratology;
* summarization of literature;
* differences between literature and other genres as relevant to computational linguistics;
* discourse structure in literature;
* emotion analysis for literature;
* profiling and authorship attribution;
* identification and analysis of literature genres;
* building and analysing social networks of characters;
* generation of literary narrative, dialogue or poetry;
* modelling dialogue literary style for generation.

SUBMISSION

We invite submission of long and short papers, describing completed or ongoing research on systems, studies, theories and models which can inform the area of computational linguistics for literature. Long papers should be at most 8 pages, plus unlimited space for references. Short papers should be at most 4 pages plus references, and can be appropriate for either oral or poster presentation. Accepted long papers, and perhaps selected short papers, will be presented as talks. In addition, we encourage submission of position papers -- mapping out research ideas and programs -- of up to 6 pages plus references.

There will be double-blind review: submissions must be anonymized.

Style files and sample PDFs are available on this page:

http://www.naaclhlt2012.org/conference/conference.php

Submission page:  please visit later

IMPORTANT DATES (all deadlines 11:59 pm. Hawaii Time)

Submission deadline: February 20, 2012
Notification of acceptance: March 23, 2012
Camera-ready version due: April 10, 2012
Workshop: June 7 or June 8, 2012

PROGRAM COMMITTEE

* Cecilia Ovesdotter Alm (Rochester Institute of Technology)
* Nicholas Dames (Columbia University)
* Hal Daumé III (University of Maryland)
* Anna Feldman (Montclair State University)
* Mark Finlayson (MIT)
* Pablo Gervás (Universidad Complutense de Madrid)
* Roxana Girju (University of Illinois at Urbana-Champaign)
* Amit Goyal (University of Maryland)
* Katherine Havasi (MIT Media Lab)
* Matthew Jockers (Stanford University)
* James Lester (North Carolina State University)
* Inderjeet Mani (Children's Organization of Southeast Asia)
* Kathy McKeown (Columbia University)
* Saif Mohammad (National Research Council, Canada)
* Vivi Nastase (HITS gGmbH)
* Rebecca Passonneau (Columbia University)
* Livia Polanyi (LDM Associates)
* Owen Rambow (Columbia University)
* Michaela Regneri (Saarland University)
* Reid Swanson (University of California, Santa Cruz)
* Marilyn Walker (University of California, Santa Cruz)
* Janice Wiebe (University of Pittsburgh)

CO-ORGANIZERS

* David Elson  (Google)
* Anna Kazantseva (University of Ottawa)
* Rada Mihalcea (University of North Texas)
* Stan Szpakowicz (University of Ottawa)

CONTACT INFORMATION

Send general inquiries to clfl.workshop at gmail.com

Anna Kazantseva
Ph.D. Candidate
University of Ottawa
School of Electrical Engineering and Computer Science



--[3]------------------------------------------------------------------------
        Date: Tue, 13 Dec 2011 15:58:21 +0000
        From: Leonidas Konstantelos <Leo.Konstantelos at glasgow.ac.uk>
        Subject: Invitation to Symposium on Preservation of Video Games and VirtualWorlds - Cardiff, UK
        In-Reply-To: <DAB55EFEBDAD1F4888EDB2E8F5180BC94BBC68D58A at CMS03.campus.gla.ac.uk>

*** Apologies for crossposting ***

Preservation Of Complex Objects Symposia (POCOS)

We are pleased to announce the 3rd POCOS Symposium on Preservation of Games and Virtual Worlds:

•       26-27 January 2012
•       The Novotel Hotel, Cardiff, UK
•       Organised by the Future-Proof Computing Group, University of Portsmouth, UK.
•       Symposium Fee: Free + £10 donation for refreshments (payable at the event)

Online registration: http://www.pocos.org/index.php/registration

Preservation of video games and virtual worlds presents challenges on many fronts, including complex interdependencies between game elements and platforms; online, interactive and collaborative properties; and diversity in the technologies and practices used for development and curation.

This exciting two-day symposium will provide a forum for participants to discuss these challenges, review and debate the latest developments in the field, witness real-life case studies, and engage in networking activities. The symposium will promote discussion on such topics as:

•       Implications and advances in preserving video games and virtual worlds
•       Issues of recreating complex technical environments in terms of mods, cracks, plug-ins, joysticks etc. for both console and PC games
•       The overriding need to provide an authentic user experience for preserved games
•       The Economical Case for re-releasing old games
•       Legal and Ethical issues in collecting, curating and preserving virtual worlds
•       Interpretation and Documentation, especially metadata

Keynote Speakers:
•       Dr Jerome McDonough – The iSchool, University of Illinois, USA / Preserving Virtual Worlds Project
•       Prof. Richard Bartle FRSA – University of Essex, UK and creator of MUD1
•       Dr Dan Pinchbeck, TheChineseRoom, UK and creator of Dear Esther

Presenters include:
•       Paul Charisse, Visual Effects Artist, University of Portsmouth, UK with credits The Lord of the Rings (Gollum) and Harry Potter
•       Tom Woolley - Curator of New Media, National Media Museum, UK

The programme also includes break-out sessions for participants to discuss key topics in the preservation of games and virtual worlds.

For more information, please visit the POCOS page at: http://www.pocos.org/index.php/pocos-symposia/videogame-environments-a-virtual-worlds

Download the brochure at: http://www.pocos.org/images/pub_material/POCOS_3_LEAFLET_V1.pdf

Bookings are now open at the project website – however, space is limited so please book early. A waiting list will be maintained once the symposium is fully booked in case of late cancellations.

We look forward to welcoming you at the event!

Preservation Of Complex Objects Symposia (POCOS) has been funded by the JISC Information Environment Programme 2009-11

--

Dr Leo Konstantelos
Principal Investigator, POCOS

11 University Gardens
University of Glasgow
Glasgow
G12 8QH

Skype: l.konstantelos
E: L.Konstantelos at hatii.arts.gla.ac.uk
W: http://www.hatii.arts.gla.ac.uk





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