[Humanist] 23.642 call for chapter proposals: Virtual Worlds

Humanist Discussion Group willard.mccarty at mccarty.org.uk
Thu Feb 18 14:42:25 CET 2010


                 Humanist Discussion Group, Vol. 23, No. 642.
         Centre for Computing in the Humanities, King's College London
                       www.digitalhumanities.org/humanist
                Submit to: humanist at lists.digitalhumanities.org



        Date: Wed, 17 Feb 2010 01:07:59 -0600
        From: Ana Boa-Ventura <anaventura at mail.utexas.edu>
        Subject: Call for Chapter proposals 
        In-Reply-To: <20100119061648.381D1469AE at woodward.joyent.us>


********** 2nd CALL FOR CHAPTER PROPOSALS **********

Proposal Submission Deadline: February 28, 2010

*** Virtual Worlds, Second Life and Metaverse Platforms: New
Communication and Identity Paradigms ***

A book edited by:
Nelson Zagalo, University of Minho
Leonel Morgado, University of Trás-os-Montes e Alto Douro, and
Ana Boa-Ventura, The University of Texas at Austin

To be published by IGI
Global: http://www.igi-global.com/requests/details.asp?ID=794

***Introduction***

The metaverse is emerging, through the increasing use of virtual world
technologies that act as platforms for end-users to create, develop, and
interact, expanding the realm of human communication, and collaboration.
Researchers and scholars are experiencing the importance of this new area.
The private sector is also strongly investing in these domains. Even more
importantly, society is responding, and this will have a huge impact on life
transformation. This book will present texts whose focus are the scientific
research on uses, effects, developments and applications of various
metaverse platforms, such as Second Life, Home (Sony), OpenSimulator, Open
Croquet, Activeworlds, Project Wonderland, World of Warcraft and others. The
goal is to provide a forum for the research community to present and discuss
innovative approaches. Whereas metaverse platforms are not a novel topic,
they continue to pose challenges in areas such as the adaptation of
conventional research methodologies and communication practices.
Furthermore, these platforms are reshaping our frameworks in topics as
important as digital identity, collaboration, entertainment and play,
technology and arts, educational objects, virtual space and digital
representation, and communication design.

***Objectives of the Book***

The mission of this book is to discuss the main issues, challenges,
opportunities and trends related to the metaverse and its potential for
research, society and technological evolution. The overall objectives are:
. To discuss the impact of the metaverse and related new paradigms;
. To present new technological developments, and their current and future possibilities
. To present affective and cognitive effects of virtual worlds
. To discuss anthropological and social impacts;
. To present new creation and simulation perspectives for art and design
. To discuss the future generations of virtual worlds;
. To provide guidance for further research and development;
. To build a bridge between research and practice.

***Target Audience***

The target audience of this book will be composed of professionals and
researchers working in the fields of virtual worlds, virtual environments,
virtual reality, videogames, communication, design, computer science,
education, psychology and information technology.

***Recommended topics include, but are not limited to, the following:***

. Design. Interactivity
. Technology
. Simulation
. Games and Play
. Aesthetics
. Creativity
. Communication Paradigms
. Culture and Identity
. Education
. Collaboration
. Behavioral studies and Emotion

***Submission Procedure***

Potential contributors are invited to submit on or before February 15, 2010,
a 2-3 page chapter proposal clearly explaining the mission and concerns of
his or her proposed chapter. Authors of accepted proposals will be notified
by March 15, 2010 about the status of their proposals and sent chapter
guidelines. Full chapters are expected to be submitted by June 15, 2010. All
submitted chapters will be reviewed on a double-blind review basis.
Contributors may also be requested to serve as reviewers for this project.
To follow the progress of this project, please visit regularly:
http://sites.google.com/site/metaverseparadigms

***Publisher***

This book is scheduled to be published by IGI Global (formerly Idea Group
Inc.), publisher of the “Information Science Reference” (formerly Idea
Group Reference), “Medical Information Science Reference,” “Business
Science Reference,” and “Engineering Science Reference” imprints. For
additional information regarding the publisher, please visit
www.igi-global.com. This publication is anticipated to be released in 2011

***Important Dates***

February 15, 2010: Early Proposal Submission DeadlineFebruary 28, 2010: Late Proposal Submission Deadline

March 15, 2010: Notification of Acceptance
June 15, 2010: Full Chapter Submission
August 30, 2010: Review Results Returned
October 30, 2010: Final Chapter Submission
November 30, 2010: Final Deadline

***Editorial Advisory Board Members***

Craig Becker, Emerging 3D Internet and Virtual Business EBO, IBM, USA
Graham Attwell, University of Warwick, United Kingdom
Isabel Valverde, Visualization and Intelligent Multimodal Interfaces,
INESC-ID, Portugal
João Mattar, Universidade Anhembi Morumbi and PUC/SP, Brazil
Julian Lombardi, Duke University, USA

***Inquiries and submissions can be forwarded electronically (Word
document)
or by mail to: ***

Nelson Zagalo, Communication and Society Studies Centre, University of
Minho
- ICS, 4710-057 Braga - Portugal
Phone: +351 253 604 214 . Fax: +351 253 604 697 . Mobile: +351 962761660
e-mail: nzagalo at ics.uminho.pt or nzagalo at gmail.com

*** http://sites.google.com/site/metaverseparadigms ***






More information about the Humanist mailing list