[Humanist] 23.756 events: playing games; Alberta lecture series; ESF cfp

Humanist Discussion Group willard.mccarty at mccarty.org.uk
Thu Apr 8 15:35:14 CEST 2010


                 Humanist Discussion Group, Vol. 23, No. 756.
         Centre for Computing in the Humanities, King's College London
                       www.digitalhumanities.org/humanist
                Submit to: humanist at lists.digitalhumanities.org

  [1]   From:    Stan Ruecker <sruecker at ualberta.ca>                       (51)
        Subject: Willard McCarty Lecture Series on Computing and Reading,
                April 7-14

  [2]   From:    Humanities <humanities at esf.org>                           (25)
        Subject: ESF Call for proposals for Conferences in 2012

  [3]   From:    Franca Garzotto <garzotto at elet.polimi.it>                 (27)
        Subject: ACM IDC 2010Workshop on Interactive Storytelling for
                Children

  [4]   From:    Stephane Natkin <stephane.natkin at cnam.fr>                 (11)
        Subject: RIA special issue on SERIOUS GAMES

  [5]   From:    "Dr. Lennart Nacke" <lennart.nacke at acm.org>               (26)
        Subject: cfp: Workshop on Playability and player experience of casual
                games

  [6]   From:    "El Rhalibi, Abdennour" <A.Elrhalibi at ljmu.ac.uk>           (8)
        Subject: Hindawi International Journal of Computer Games Technology -
                Digital Interactive Storytelling special issue


--[1]------------------------------------------------------------------------
        Date: Tue, 06 Apr 2010 19:33:08 -0600
        From: Stan Ruecker <sruecker at ualberta.ca>
        Subject: Willard McCarty Lecture Series on Computing and Reading, April 7-14

Dear all,

In case anyone is in Edmonton in the next few days, we are very pleased 
at the University of Alberta to have Willard in our midst. Announcement 
below.

Sincerely,
Stan Ruecker

******

You are cordially invited to attend the “Computing and Reading” Lecture
Series
April 7-13
Willard McCarty from King’s College London
U of A Distinguished Visitor

Computing and reading is a series of lectures from my current research
toward a book on the history of computing in the study of literature. In
it I take up computing’s unfulfilled and often lamented promise to
become, in Margaret Masterman’s stirring phrase of 1962, a critical
“telescope for the mind” with effects on literary studies comparable to
Galileo’s on our conception of the world. Many explanations have been
offered for the failure of computing to transform or even significantly
influence literary studies, but with very few exceptions these have not
taken notice of the wider historical context in which computing has
developed, multiplied, spread and interpenetrated our imaginations. They
have offered a narrow chronological view of specialist achievements, not
a genuine history. Here I make first efforts toward such a history.

A Pisgah-sight of readers and texts
Town and Gown lecture:
Wed April 7
6:30 pm reception Telus 236
7:00 - 8:30 pm lecture

If we imagine a future for readers and their texts in which computing
provided the “machine to think with”, what might that future be? If we
accept that the book as we know it is a machine, and we imagine in
addition to it a different sort of machine that, like a loom, we might
use to accomplish kinds of work for which previous methods were not well
adapted, what would that machine do?

The profits of anxiety and failure: Critics and computing 1949-1991
Thurs April 8
11:00 am - 12:00 pm public talk
Arts Senate Chambers (326 Arts)

Emergent theory: Writing a recent history for the present
Fri April 9
2:00 - 3:00 pm public talk
Arts Senate Chambers (326 Arts)

Excitement elsewhere: Cybernetics and complementarity
Mon April 12
2:00 - 3:00 pm public talk
Humanities Centre 2-37

The future: What’s going on? What’s to be done?
Tues April 13
11:00 am - 12:00 pm public talk
Arts Senate Chambers (326 Arts)



--[2]------------------------------------------------------------------------
        Date: Tue, 6 Apr 2010 11:04:58 +0200
        From: Humanities <humanities at esf.org>
        Subject: ESF Call for proposals for Conferences in 2012

Call for proposals 2012

The European Science Foundation invites scientists to submit proposals for high-level research conferences to take place in 2012 within 
the framework of its research conference scheme.

The Call for Proposals for 2012 ESF Research Conferences is now open. Researchers are invited to submit proposals on the following topics:  
. Interdisciplinary Environmental Sciences
. Molecular Biology+
. Mathematics
. Physics/Biophysics and Environmental Sciences
. Social Sciences and Humanities 

The deadline for submitting proposals is 15 September 2010.

Link: http://www.esf.org/activities/esf-conferences/call-for-proposals
ESF Contact: Anne Blondel (ablondeel at esf.org)

European Science Foundation 
Humanities Unit
1 quai Lezay Marnésia 
BP 90015 
F - 67080 Strasbourg 
 
Tel   +33 (0)388 76 71 26
Fax   +33 (0)388 76 71 81 
Email: humanities at esf.org
Web: http://www.esf.org/human
 
P Please consider your environmental responsibility before printing this e-mail  
 



--[3]------------------------------------------------------------------------
        Date: Thu, 8 Apr 2010 09:31:21 +0100
        From: Franca Garzotto <garzotto at elet.polimi.it>
        Subject: ACM IDC 2010Workshop on Interactive Storytelling for Children


First International Workshop on INTERACTIVE STORYTELLING FOR CHILDREN

http://hoc.elet.polimi.it/idc/2010/

Barcelona (Spain), June 12, 2010 (full day)

in conjunction with IDC 2010 ­ the 9th ACM
International Conference on Interaction Design
and Children (http://www.iua.upf.es/idc2010/)

ACM IDC 2010 is the major multidisciplinary
international forum where to discuss children's
needs in relationship to interactive technology
and present the most innovative research in the
field of interaction design for young
people.  Within the context of IDC 2010, the goal
of this full-day workshop is to bring together
researchers from a wide spectrum of disciplines
who share a common interest in understanding the
challenges of interactive storytelling for children.
A selection of the position papers will appear in
IDC 2010 conference proceedings and ACM Digital
Library. The best submissions will be invited to
appear as full papers in a special issue of the
International Journal of Arts and Technology,
IJART ( http://www.inderscience.com/ijart www.inderscience.com/ijart).

IMPORTANT DATES
Submission deadline for workshop position papers: April 8, 2010
Notification of acceptance for submitted position papers: April 20, 2010
Camera ready versions of accepted papers: May 3, 2010

For detailed updated information: http://hoc.elet.polimi.it/idc/2010/
[...]

--[4]------------------------------------------------------------------------
        Date: Thu, 8 Apr 2010 09:31:50 +0100
        From: Stephane Natkin <stephane.natkin at cnam.fr>
        Subject: RIA special issue on SERIOUS GAMES


CALL FOR PAPERS
SPECIAL ISSUE OF THE RIA (ARTIFICIAL INTELLIGENCE JOURNAL)
http://ria.revuesonline.com/

« SERIOUS GAMES »

From Serious to Ludic Activities, Design and Architecture,
Psychological and Sociological issues

Guest Editors: Jean-Marc Labat (University of Paris 6), Stéphane Natkin (CNAM)
Paper submission deadline: 29 April 2010

GOALS AND TOPICS

The concept of Serious Gaming can be considered from two main points of view: “Non gaming computer applications relying on the technology or the principles of computer games”,  or “ Computer games main goal of which is not related to entertainment”.  Whatever meaning is given to this term, the Serious Games industry is growing rapidly, partly as a consequence of several government initiatives in Europe, Asia and America. Game studios and publishers, education and communication companies, government agencies… are involved in the design, development and marketing of Serious Games.

The development of Serious Games leads to numerous research problems starting from psychological and sociological topics (user engagement, educative principles, social adoption) to design (Game Design for Serious Games) and technological ones (specific architectures and tools). The goal of this special issue is to provide a state of the art on these topics. Submission may cover either theoretical contributions, analysis of new applications of Serious Games, and innovative examples of Serious Games.

[...]

--[5]------------------------------------------------------------------------
        Date: Thu, 8 Apr 2010 09:31:59 +0100
        From: "Dr. Lennart Nacke" <lennart.nacke at acm.org>
        Subject: cfp: Workshop on Playability and player experience of	casual games
        In-Reply-To: <mailman.14.1270622055.55669.icec at listserver.tue.nl>


CALL FOR PAPERS

Playability and player experience of casual games
K.U.Leuven, 15 September 2010
workshop in conjunction with the Fun and Games Conference 2010


This workshop focuses on the development and use of all kinds of
playability and player experience measures, like quantitative metrics
and data harvesting, to evaluate digital games. Playtesting metrics are
very much in demand and yet not much often used within the casual gaming
industry, although already standard practice in the larger game
development studios. Therefore all game genres are addressed, but casual
games are considered the preferred focus. Introducing a system for
player experience evaluation earlier in the game design cycle will
influence the final design as well while still under development.
The focus of this workshop consist therefore in defining which methods
are best to apply in the casual game domain, and in analyzing their
efficacy and applicability.

Call for papers

Position papers are invited on the use of different evaluation methods
for digital games. Special attention is given to quantitative metrics,
especially when applied to casual games. Additional issues include the
specific nature and value of evaluation techniques/methodologies that
can be used during the game development process, the player experience
associated with it and its implications for interface design. The
workshop will include thematically organized formal presentations,
followed by group discussions.

[...]

--[6]------------------------------------------------------------------------
        Date: Thu, 8 Apr 2010 09:29:00 +0100
        From: "El Rhalibi, Abdennour" <A.Elrhalibi at ljmu.ac.uk>
        Subject: Hindawi International Journal of Computer Games Technology - Digital Interactive Storytelling special issue
        In-Reply-To: <mailman.14.1270622055.55669.icec at listserver.tue.nl>


Extended Deadline to May 1, 2010.

Digital Interactive Storytelling

http://www.hindawi.com/journals/ijcgt/osi.html <http://www.hindawi.com/journals/ijcgt/osi.html> 

Call for Papers

In recent years, the field of Digital Interactive Storytelling (DIS) has enjoyed a keen interest in both academic circles and the game industry. DIS allows creating a bespoke story according to user interactions. As a mixture of storytelling, game technologies, and user interactions, DIS provides users the ability to interact with the storyteller and the story characters in real-time, so that dynamic and customized storylines can be generated.

DIS, including novel forms of gameplay, medical application, and serious games, guarantees to become an important research area. DIS provides access to shared themes through stories, and promises to advance significantly the potential for interactive entertainment, computer games, and other digital interactive applications. DIS research identifies challenges and solutions for redefining our understanding of narrative structure and theory through interactive simulations in computer-generated story worlds.

DIS could also be enhanced with the convergence of sociology, pedagogy, and edutainment. Recently, computer games have been deployed for educational purposes and proven to be an effective approach for learning and teaching. Many conceptual similarities exist between storytelling and educational gaming. The development of DIS will thus make a huge contribution that will expand the horizons in the fields of games, interactive entertainment, and edutainment.

In this special issue, we invite submission of papers from current research in the multidisciplinary research field of DIS and its related technology and application areas, for example, games, virtual/online worlds, e-learning, edutainment, and entertainment, including but not limited to:

[...]



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