[Humanist] 23.39 events: serious games; data ecosystems; text-grid

Humanist Discussion Group willard.mccarty at mccarty.org.uk
Sat May 23 08:18:24 CEST 2009

                  Humanist Discussion Group, Vol. 23, No. 39.
         Centre for Computing in the Humanities, King's College London
                Submit to: humanist at lists.digitalhumanities.org

  [1]   From:    Marc <klists at saphor.de>                                   (40)
        Subject: Reminder: IEEE DEST 2009 Tutorials

  [2]   From:    Riccardo Berta <berta at elios.unige.it>                     (42)
        Subject: cfp: Serious Games and Cultural Heritage Workshop

        Date: Fri, 22 May 2009 18:35:23 +0200
        From: Marc <klists at saphor.de>
        Subject: Reminder: IEEE DEST 2009 Tutorials

Dear Colleagues,

May I remind you of the two upcoming tutorials of interest to eHumanities
scholars, to take place on May 31st in the context of the IEEE DEST
conference in Istanbul:

**     Data Ecosystems: Repositories in Digital Ecosystems
**     Lecturers:
**          Tobias Blanke - **King's College London, UK
**           Mark Hedges - King's College London, UK
In this tutorial, Tobias and Mark will present the general model of
repository applications and will demonstrate several systems that use these
principles to enable exploration of large data sets.  The tutorial will
cover the state of the art in this rapidly growing area of research.  Several
real world applications will be presented, which take the first steps
towards a data ecosystem for research and business.

**     TextGrid
**     Lecturer - **Marc Wilhelm Küster - University for Applied Sciences in
Worms, Germany*

This TextGrid tutorial will provide an overview on the infrastructure of the
TextGrid ecosystem, followed by a hands-on introduction to the development
of new agents, the integration of new data sources and the use and
population of service registries.  Not only will this tutorial be relevant
to eHumanities researchers but also to other disciplines that want to study
the practicalities of the design of a domain-specific digital ecosystem that
is still part of a larger ecosystem of ecosystems.

The tutorial is complemented by a special session on the role of Digital
Ecosystems in the eHumanities.
More details and registration under http://dest2009.debii.curtin.edu.au/ and
in particular

Best regards,

Marc Küster

Prof. Dr. Marc Wilhelm Küster
University of Applied Sciences Worms
Erenburgerstr. 19
D-67549 Worms

        Date: Fri, 22 May 2009 17:36:52 +0100
        From: Riccardo Berta <berta at elios.unige.it>
        Subject: cfp: Serious Games and Cultural Heritage Workshop


***** WORKSHOP *****

Second Workshop on Serious Games in Cultural Heritage (SGCH)
Submission Deadline: May 24, 2009

To participate please send a full paper to:  segach at elios.unige.it <mailto:%20%20segach at elios.unige.it> 

Best selected papers will be considered for a special issue in the International Journal of Arts and Technology(IJART, www.inderscience.com/ijart <http://www.inderscience.com/ijart> ).

In conjunction with VSMM 2009: 15th International Conference on Virtual Systems and Multimedia 
Vienna, Austria, September 9-12, 2009, 


The "Serious Games in Cultural Heritage" (SGCH) workshop is intended to be a forum for the areas related with Serious Games applied to the Cultural Heritage (CH). The main objective of the workshop is the exploration of "engage yourself with the heritage" concept, in order to investigate new, compelling modalities of interacting with faithful representations of the CH and propose new areas of applications for Serious Games. The idea is to explore how to conveniently apply leading-the-edge entertainment technologies to the promotion and wide dissemination of contents and experiences related to the CH.

The workshop areas of interest includes (but are not limited to): 

- Promotion of the cultural heritage through entertainment technologies
- Serious games to promote knowledge and interaction with the cultural heritage
- Virtual worlds with a cultural-heritage value
- Living worlds
- Online interaction with 3D reconstructions of the heritage
- Serious games programming and design
- Narrative related to cultural heritage (especially non-linear story-telling and interactive narrative)
- Digital tools for increasing the interaction of the general public with the cultural heritage
- Game Artificial Intelligence and Cultural Heritage
- Cultural Computing
- Cultural Knowledge Engineering
- Cultural Heritage applications-games in mobile devices
- Interactive Digital TV and Cultural Heritage
- New interaction modalities with digital representations of the cultural heritage
- Validation of the cultural appropriateness and usefulness of systems based on digital entertainment
- Evaluation and assessment methodologies
- User-centred design of cultural entertainment applications
- Business models for serious games and, more generally, for cultural entertainment
- Definition of user needs and stakeholder requirements for cultural entertainment projects
- Tools, methodologies and practices to support participatory and contextual design of multidisciplinary teams in projects for the digital heritage
-Case studies based on concrete experiences

We are also organizing a book to provide a more comprehensive overview
of the emerging field of Serious Game and Cultural Heritage. A
selection of the papers of the workshop will be published in an
extended form also in this book.


Riccardo Berta
Research Fellow

ELIOS Lab, Department of Biophsyisical and Electronic Engineering, University of Genoa
Via Opera Pia 11a
Genova, 16145 Italy

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