[Humanist] 23.228 new publications: games & action; digital humanities

Humanist Discussion Group willard.mccarty at mccarty.org.uk
Wed Aug 12 07:51:28 CEST 2009

                 Humanist Discussion Group, Vol. 23, No. 228.
         Centre for Computing in the Humanities, King's College London
                Submit to: humanist at lists.digitalhumanities.org

  [1]   From:    "Mats Dahlström" <Mats.Dahlstrom at hb.se>                  (52)
        Subject: Human IT 10.1 - Games and action 2

  [2]   From:    Willard McCarty <willard.mccarty at mccarty.org.uk>          (13)
        Subject: CLIR on the digital humanities

        Date: Tue, 11 Aug 2009 16:10:14 +0200
        From: "Mats Dahlström" <Mats.Dahlstrom at hb.se>
        Subject: Human IT 10.1 - Games and action 2

Dear all,

A new issue (10.1) of Human IT is now available at

This issue marks the start of the 10th volume of Human IT, a journal
that is now commencing its 13th calendar year. 9.3 was the first Human
IT issue devoted to the theme of "Games and action". This (10.1) is the
second and concluding issue on that theme, with Jonas Linderoth (Univ.
of Gothenburg) acting as guest editor. Following a 2007 conference on
computer games and action held in Gothenburg and a subsequent call for
papers, Human IT received such a large amount of fine, reviewed and
accepted articles that we decided to split the material in two issues.
We are very happy to see the twin issues finally setting sail, and would
like to thank all the authors, reviewers and Jonas Linderoth for
excellent pieces of work and collaboration on this large project.

Enjoy your reading!

Table of contents:

* Louise Madden
Online Gaming and Embodied Subjectivities: Methods to Reach Women’s
Social Story of Gaming (Refereed section)

* Elisabet M. Nilsson & Gunilla Svingby
Gaming as Actions: Students Playing a Mobile Educational Computer Game
(Refereed section)

* Ingrid Kjørstad
Taming the Game: Children's Constructive Use of Social and
Communicative Context When Playing Scary Computer Games (Refereed

* Paul Pivec & Maja Pivec
Immersed, but How? That Is the Question (Refereed section)

* Luca Rossi
Property Practices in "World of Warcraft" (Open section)

* Maria Åresund & Staffan Björk
The Importance of Being a Player (Refereed section)

Human IT is a multi-disciplinary and scholarly journal with the goal of
bringing forth new research and discussion about digital media as
communicative, aesthetic, and ludic instruments. It is published by the
University College of Borås.

For more information, please contact human.it at hb.se 

Best wishes,
Mats Dahlström, editor

Mats Dahlström, associate professor
Swedish School of Library and Information Science
UC Borås / University of Gothenburg, Sweden
Mats dot Dahlstrom at hb dot se ; +46 33 435 44 21 ;

        Date: Tue, 11 Aug 2009 16:44:24 +0100
        From: Willard McCarty <willard.mccarty at mccarty.org.uk>
        Subject: CLIR on the digital humanities

Many here will be interested to know of the latest report published by 
the U.S. Council on Library and Information Resources (www.clir.org), 
"Working Together or Apart: Promoting the Next Generation of Digital 
Scholarship" (CLIR Publication 145, 
www.clir.org/pubs/reports/pub145/pub145.pdf). It contains chapters on 
the research agenda, digital philology, American studies, automated 
language processing, visualisation, art history, access to information 
and digital humanities centres. Read it tonight!

Willard McCarty, Professor of Humanities Computing,
King's College London: staff.cch.kcl.ac.uk/~wmccarty/

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