[Humanist] 23.212 events: text-analysis; music & art; creativity

Humanist Discussion Group willard.mccarty at mccarty.org.uk
Sun Aug 2 09:54:07 CEST 2009

                 Humanist Discussion Group, Vol. 23, No. 212.
         Centre for Computing in the Humanities, King's College London
                Submit to: humanist at lists.digitalhumanities.org

  [1]   From:    Patrick Juola <juola at mathcs.duq.edu>                      (34)
        Subject: Announcing T-REX 2010

  [2]   From:    Amilcar Cardoso <amilcar at dei.uc.pt>                       (64)
        Subject: CfP: Computational Creativity 2010

  [3]   From:    Amilcar Cardoso <amilcar at dei.uc.pt>                       (61)
        Subject: EvoMUSART 2010: 8th European Workshop on Evolutionary and
                Biologically Inspired Music, Sound, Art and Design

        Date: Sun, 2 Aug 2009 01:34:16 +0100
        From: Patrick Juola <juola at mathcs.duq.edu>
        Subject: Announcing T-REX 2010

Dear colleagues,


TADA (the Text Analysis Developers' Alliance) and Duquesne University
welcome your participation in T-REX 2010, the TADA Research Evaluation

Following the success of T-REX 2008 at Digital Humanities 2009
(University of Maryland), we are happy to continue the tradition of a
multifaceted, multicategory "best ideas" forum for the development and
exchange of ideas in the field of "text analysis" (broadly defined).
We invite all interested participants to share in the next round and
to help us expand our offerings.

The only hard and fast rule at this point is : ''All participants must

T-REX is modelled after both competitions (such as TREC) as well as
less formal idea exchanges(such as MIREX). We hope to stimulate
creative competition and the exchange of ideas about questions such as
what we can do with texts, how to do it best, and why we would want to
do it in the first place.

To do this, we hope to generate a set of collaborative "challenges" to
which participants will submit ideas/solutions. All ideas will be
"judged" by a panel of judges (to be determined); this judging may
involve the actual running of code provided by participants or
peer-review by volunteer experts. Entries judged to be the best will
receive valuable Pittsburgh-themed prizes (such as bottles of Heinz

At this stage, we are looking for participants (people willing to take
part), sponsors (organizations and groups willing to support T-REX),
challenge problems, and creative input in general.

Please help support T-REX, text analysis, and the digital humanities.
Simply go to the wiki at http://tada.mcmaster.ca/Main/TREX, register
yourself, and start contributing!

Patrick Juola
TREX 2010 Organizer
Duquesne University
juola at mathcs dot duq edu

        Date: Fri, 31 Jul 2009 09:08:31 +0100
        From: Amilcar Cardoso <amilcar at dei.uc.pt>
        Subject: CfP: Computational Creativity 2010


Lisbon, Portugal, 7-9 January 2009

---> Submission deadline: 21 September

website: http://creative-systems.dei.uc.pt/icccx

Although it seems clear that creativity plays an important role in  
developing intelligent computational systems, it is less clear how to  
model, simulate, or evaluate creativity in such systems. In other  
words, it is often easier to recognize the presence and effect of  
creativity than to describe or prescribe it. The purpose of this  
conference is to facilitate the exchange of ideas on the topic of  
computational creativity in a cross-disciplinary setting.  It will  
bring together people from AI, Cognitive Science and related areas  
such as Psychology, Philosophy and the Arts who research questions  
related to the notion of creativity as it relates to computational  
systems.  This focus on creativity in the context of computational  
systems has the potential for increasing innovation in existing fields  
of research as well as for defining new fields of study, including

1. Artificially Creative Systems: development of computational systems  
that produce or simulate creativity. These systems may be inspired by  
human creativity or by the possibilities of artificial systems beyond  
human capabilities.
2. Computational Models of Human Creativity: construction of cognitive  
models of human creativity that can be the basis for computational  
3. Computational Systems for Supporting Creativity: production of user  
interfaces, interaction design, decision support, and data modeling  
techniques that lead to the development of intelligent assistants that  
support the user in being more creative.

Original contributions are solicited in all areas related to  
Computational Creativity, including but not limited to:

1. computational paradigms for understanding creativity, including  
heuristic search, analogical reasoning, and re-representation;
2. metrics, frameworks and formalizations for the evaluation of  
creativity in computational systems;
3. perspectives on creativity, including philosophy of computational  
creativity, models of human behavior, intelligent systems, and  
creativity-support tools;
4. the role of creativity in learning, innovation, improvisation, and  
other pursuits;
5. factors that enhance creativity, including conflict, diversity,  
knowledge, intuition, reward structures, and technologies;
6. social aspects of creativity, including the relationship between  
individual and social creativity, diffusion of ideas, collaboration  
and creativity, formation of creative teams, and simulating creativity  
in social settings;
7. specific applications to music, language and the arts, to  
architecture and design, to scientific discovery, to education and to  
8. detailed system descriptions of creative systems, including  
engineering difficulties faced, example sessions and artefacts  
produced, and applications of the system.

The conference will include traditional paper presentations, will  
showcase the application of computational creativity to the sciences,  
creative industries and arts, and will incorporate a "show and tell"  
session, which will be devoted to demonstrations of computational  
systems exhibiting behaviour which would be deemed creative in  
humans.  In addition the conference will provide a forum for  
identifying trends and opportunities for research on [computational]  
creativity and promising practices concerning the development of  
creative computational systems.


        Date: Fri, 31 Jul 2009 09:06:34 +0100
        From: Amilcar Cardoso <amilcar at dei.uc.pt>
        Subject: EvoMUSART 2010: 8th European Workshop on Evolutionary and Biologically Inspired Music, Sound, Art and Design

EvoMUSART 2010

8th European Workshop on Evolutionary and Biologically Inspired Music,  
Sound, Art and Design

7-9 April, 2010, Istanbul, Turkey



EvoMUSART 2010 is the eight workshop of the EvoNet working group on  
Evolutionary Music and Art. Following the success of previous events  
and the growth of interest in the field, the main goal of EvoMUSART  
2010 is to bring together researchers who are using biologically  
inspired techniques for artistic tasks, providing the opportunity to  
promote, present and discuss ongoing work in this area.

The workshop will be held from 7-9 April, 2010 in Istanbul, Turkey as  
part of the EvoStar event.

Accepted papers will be presented orally at the workshop and included  
in the EvoWorkshops proceedings, published by Springer Verlag in the  
Lecture Notes in Computer Science series.

EvoMUSART 2010 important dates are:

Submission deadline: November 4, 2009
Conference: 7-9 April, 2010


The papers should concern the use of bio-inspired techniques  
(Evolutionary  Computation, Artificial Life, Artificial Neural  
Networks, Swarm Intelligence, etc.) in the scope of the generation,  
analysis and interpretation of art, music, design, architecture and  
other artistic fields. Topics of interest include, but are not limited  

- Generation
    o Biologically Inspired Design and Art-Making Systems that create  
drawings, images, animations, sculptures, poetry, text, objects,  
designs, webpages, buildings, etc.;
    o Biologically Inspired Sound-Generators and Music-Systems that  
create music, aggregate sound, or simulate instruments, voices,  
effects, etc;
    o Robotic Based Evolutionary Art and Music;
    o Other related generative techniques;
- Theory
    o Computational Aesthetics, Emotional Response, Surprise, Novelty;
    o Representation techniques;
    o Comparative analysis and classification;
    o Validation methodologies;
    o New biologically inspired computation models in art, music and  
- Computer Aided Creativity
    o New ways of integrating users into evolutionary computation art  
and music frameworks;
    o Analysis and evaluation of: the artistic potential of  
biologically inspired art and music; the artistic processes inherent  
to these approaches; the resulting artifacts;
    o Collaborative distributed artificial art environments;
- Automation
    o Techniques for automated fitness assignment;
    o Systems that exploit biologically inspired computation to  
analyze artistic objects and artifacts;


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